Smartphones have already become powerful enough to compete for the attention of gamers. As a result, today mobile games account for 51% of global gaming industry revenue, followed by console and PC games.
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Programming languages
Theoretical forging is a mandatory component, without which further study is meaningless. This selection of educational literature includes the basics, information about algorithms and mathematics in the context of studying computer science.
Speaking computer language is not easy, but it is possible. And there are a lot of such ways. For example, the C language has significantly influenced the software industry by sharing its syntax with the popular C#, C++ and Java.
Many books focus on the legendary and intuitive Scratch development environment for kids, including ScratchJr. After the basis comes information about Python Pygame.
Selecting a game category
Hyper casual is a category of games without a plot, with the simplest controls. The short session duration coupled with the simple game mechanics make them addictive. However, on the Apple App Store and Google Play, most of the most popular games are in the midcore and hardcore categories.
Hardcore are designed for players who have a strong interest in certain genres and spend a lot of time playing games with a high level of difficulty. In such as Honor of Kings, for example.
Midcore refers to more complex games than casual ones. They require strategic thinking and usually involve ranking among other users. An example of a popular midcore title is Clash of Clans.
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Overloaded with a lot of functions. Do not include the entire range of features in the first release at once. The release of a mobile game is best done in stages. Each next version with 2-3 new features will give an idea of user behavior and tell you what improvements should be added.
Ill-conceived monetization policy. Think ahead about how you can monetize so that it matches your goals (for example, to achieve profitability as soon as possible) and market demand.
The reasons may be bugs, lack of gamification, complex interface, and the like. Users can even get bored with the same type, so regularly add new levels, characters, design elements. Learn player feedback as a guide to fix bugs and implement new ideas.
How to avoid mistakes in development?
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